

There are several files included in the AutoOculusTouch binary release: InstallationAutoOculusTouch can be placed anywhere. Added raw mouse movement and buttons, for games made with Unity that ignore normal AHK mouse. Added error messageboxes for init of oculus and vjoy. Changed main auto_oculus_touch.ahk script to use faster DLLCall system. Changed vibration to take a length to play an effect for (replaces oneShot parameter). Added tracking origin control (floor or eye). Added position tracking for controllers and headset. V0.1.7 - Added new functions to get axis and button values.

I've improved the vJoy script to have all buttons. I've added in the Oculus and vJoy sdk files needed to compile, some people had issues setting things up. V0.1.6 - The vJoy installer has a slightly higher version than the latest vJoy sdk, which breaks compatibility. You can now output gamepad/joystick values for axes and buttons. Added orientation tracking (yaw, pitch, roll) for touch. V0.1.3 - Changed initialisation to use Invisible mode.

V0.1.2 - Added capacitive sensor support. (AutoOculusTouch is tested against vJoy version 2.1.8)Ĭhange Historyv0.1.1 - Initial release. If you want vJoy support, you must have it installed. (AutoOculusTouch is tested against AutoHotKey version 1.1.33.02) PrerequisitesYou must have AutoHotKey installed. It allows you to read the state of oculus controller devices (Touch, Remote or XBox controller) from within an AutoHotKey script. AutoOculusTouch is a library and script for AutoHotKey.
